avorion turret factory. Sure. avorion turret factory

 
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Especially now with the new update that causes hyperspace cores to take longer to recharge when you're in combat. 3. It adds turret tiers to factories, depending on relations, up to even legendary. You can repeatedly move a station to check various options, then go back to the cell with the options you liked best. To accommodate that many new options, instead of hauling crafting goods everywhere to build a turret, you can just buy a blueprint right away. This station produces servos, which are used in the production of a variety of goods. Mines are not listed but I think they should be a type on the chart. Say you have just coal. Avorion > General Discussions > Topic Details. Default blueprint proposed by the Turret Factory will still match the tech level of the factory. Try adjusting some of the arrows on the amounts back and forth. This station produces warheads. I run a mix of armed and salvaging turrets and once the shields are down, the hull is childsplay. So iron quality turret needs iron to make. 971 Eisen: 37. I play only at "Insane" difficulty, and the game is so easy it's a joke! As many. Profit is simply impossible in the span of a human lifetime. You need an auto slot per turret slot eg if your turret requires 3 turret slots to equip, you also need 3 auto-turret slots to assign them auto. As an idea for the bug posted by devious, i would like to see built time added to turrets being built at turret factory's, as it would counter the entire problem of quickly crafting dozens and dozens of turrets and selling them for a lot of money. No, the highest level tech factory is 50, the only way to get tech 52 stuff is using research on level 50 tech stuff at a research station right next to the center. Yes, you can set up your own turret factories. I'd like some feedback from your side on this. As youtube and the wiki suggested, I founded a turret factory in the (for me) empty (-1,0) sector. These scripts adds an 'add. Fighter Factories are Factories that can be used to create your own Fighters. maybe gate specfic weapons by tech level, so, idk, lasers and railgun don't show up in starter sectors, but give me a way to build a laser cruiser without going trough the turret factory chore, even if it means the individual. If youre lucky you get some realy good. Go to a sector that doesn't like you and has a turret factory. The most significant thing is that it's easy to see a turret with mediocre stats before adjustments, and think it's not worth pursuing. Player-made Turret Factories changed? I'm making my way through my first campaign, and had seen a video from someone describing that if the player made a turret factory they could jump it back and forth between two zones to refresh the inventory of blueprints and get access to a new selection. Join the Avorion Discord! Connect with other passionate players and talk about the latest news. First of all, thank you for creating and posting your comprehensive video series. you can cover nearly all goods except for the most advanced trade goods and biotope goods. Feb 22, 2019. I am still testing things with the stations in-game and will update this even more as it progresses. lua is a script/mod I added later in case it could help (added it a couple of hours after waiting for the trading post to start trading). right now turret factories require materials and credits to build. Turret Factory Fix v0. At the beginning of each cycle, inputs, if there are any for the production being run, are consumed. Factory chains multiply that profit, but without raw materials provided beforehand, they're a pain and doesn't worth the investment. Compatible with vanilla and DLC turrets and fighters as of v2. COMPATIBLE WITH: - vanilla turret factory blueprinting. Join the Avorion Discord! Connect with other passionate players and talk about the latest news. Brewery. Is getting a good selection of turrets in a player-owned turret station just a matter of founding them over and over again until you get a good roll, or is there a way to influence what you get (beyond just building closer to the center). Your sector will get attacked, but that far out, a couple of small defense ships can handle any pirates/xsoltan. I built another turret factory in the same sector, and it had a completely different roll of bonuses. This mod is purely client sided and will not alter you save game in. Join the Avorion Discord! Connect with other passionate players and talk about the latest news. (But gimping it more would make the damage reduction not stand out, with the whole random godrolls and poorrolls adding huge randomness in damage. Followers 0. Jump near the barrier and find a turret factory that produces turrets that have at least 10,000 dps/slot. Let me know if you spot any issues or have ideas for improvements. For stats / types of turrets you build them from the turret factory still. I won't support it indefinitely, but I'd like to get it in a state that it will be useful for people. Avoid security forces until a trade ship comes to. 1. When you need 175m per turret on a 40 turret end game ship, this means destroying 9 high end goods producing stations per turret. Currently turret factories require goods to make specific turrets. Discord. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Find a turret at a turret factory. 98 million Blueprint -> Avorion fighter R-mining cost 11k AvorionAvorion: Console Commands; Avorion Turret Crafting Guide. I'd like to propose that fighter factories be modified as follows: 1) While docked with a fighter. Subscribe to downloadTurret Factory Tech Level 51+ Blueprinting. I thought that was a pretty neat idea, so upon. So if you find a turret factory that has a turret you really like and want to make it a standard weapon on all your ships. Last edited by LupisVolk ; Feb 9, 2017 @ 7:36pm. I am crafting some laser turrets, and I have found a factory which offers one with 1285 DPS. More sharing options. Created by void catgirl rglx. It is based on the distance the factory is to the core, and cannot be upgraded. 1) Increase damage by simply increasing ship size (and therefore slots for turret controllers) and lots of ok-ish (3-4k omicron) weapons. Conductor Factory. Also included are general tips on cost saving measures and how to buff factory blueprints so you can get the most value from your resources and credits. Any advice is appreciated. Close the window. The cost of the fighter is somewhat-related to the turret cost, but depends on how many points you allocate to fighter upgrades, plus some tweaks based on factors that aren't readily visible. IIRC certain weapons can't drop under a certain level. 1 DPS / Slot 554 Damage 436. 18K Members. These goods would be generally more expensive (maybe 150% to 200% of the normal price) than at other locations, but you'd. So a 2200 dmg turret may be a 180 dmg fighter because it uses a lot of slots, doing the math it. New update/DLC has a button to reroll the turret factory seed. So you basically will be cannibalizing other turrets to upgrade an existing turret. And if you use pair it with 10k per slot plasma lightning turret with 3x shield damage multiplier (half - bolter, half - lightning): 50s + 50s = 100s. It will allow them to be coaxial and gives them a larger budget for stats. If your not already a part of the Avorion discord I. They all dropped from level 33 to level 27. Fregatte Aroba. Extended Turret Factory This mod allows you to modify the seed of turret factories. Go to avorion r/avorion •. -All Turret Factories to tran. Zinc Mine. 000 for One Electomagnetic Charge. Sometimes, a factory will give you a turret but it has a lot of slots or other features. There is a high chance that the pulse cannons will destroy a generator or shield gen. It absolutely shreds. The odds of a rarity increase are 20% per turret used. This mod allows the game to ' remember ' a cost of all ingredients of a player-made turret and assembly price, so selling price will be based on that instead of vanilla price. Posted January 6, 2017. maybe find more turret factories in the new galaxy and build some awesome weaponry (in my current galaxy, only 2 factories are close enough to the center to offer avorion turrets and both have crappy modifiers). ago. It makes 1c per sale. #1 DipperActual May 31, 2021 @ 9:05pm At one point I picked up a Legendary Chaingun "MG-xxx Sprayer" which shot seeking nanobot bullets. DLC Avorion Into the Rift Out Now!. 15. Welcome to the Forum! The best place to exchange builds and ideas! Vote for the best ideas and suggestions here. You need an auto slot per turret slot eg if your turret requires 3 turret slots to equip, you also need 3 auto-turret slots to assign them auto. All Activity; Home ; General ; Mods [MOD] Turret Factory Seed Entry [MOD] Turret Factory Seed Entry. Servo Factory (5,659,500 Cr) Produces: Servo Requires: Steel, Aluminium, Conductor, Plastic Steel Steel Factory Type 1 (6,924,000 Cr) Produces: Steel Requires: Scrap Metal, Coal Copper Copper Mine (10. You first have to get all the parts to make all the turrets you need. Subscribe to downloadTurret Factory Improved. UPDATE: Now supports my Turret Replicator and Ancient Turret Decryptor mods fully. I've tried a few other things and it doesn't seem to make a difference. The items are fixed for each cell of the map. Join the Avorion Discord! Connect with other passionate players and talk about the latest news. And for a credit fee, reroll the research if needed to get a chance at better starting turrets. So another research wing could clean that up. Quote. You first have to get all the parts to make all the turrets you need. Get the factory. Any opinions on which is the most efficient and/or fastest mining fitout for AI mining ships? R-Mining Fighters R-Mining Turrets In terms of mining DPS, it looks fairly comparable. This station produces rockets, which are used in the production of weapons. Weapon Engineering (Turret Editor) is a super useful mod that gets rid of the need to play the shopping list game or the research station lottery in order to fill a factory when you already have your desired turret. You decide to build it. tehmuck • 2 yr. Press Shift-T to enter turret design mode. But in order to do so you have to gather the materials, bring them to that location, and then build it, at which point you can blueprint it for more cost. Then you build a steel factory. But if I'm wrong and you want them to stay, I would highly advise changing the Turret Factories in the 4 Most center Galaxy Zones become capable of churning out Blueprints for Level 52 turrets. The reason is that Lightning and Plasma (if they are of different types) will overcome any type of shield resistance that can make ships completely immune (on Insane at least) to certain damage types. e. Building them a few sectors away is just fine though. This guide looks at what it takes to craft your favorite turret, be it from loot, research, or storebought. Any advice is appreciated. 2 Patch notes state: Turret Factory: Added a button to "reroll" turret seed. The types of stations can be determined by the scripts that the stations use for their routines. Hi! This is the first time I've made a mod for a game! I've been playing for a while, and digging around in the scripts messing with stuff. This mod will currently result in overpowered weapon factories. 1Did some testing and experimenting and found some interesting results. Here are my thoughts and observations on Avorion 2. It makes 1c per sale. So yeah, until you decide which kind of turret you like for your playstyle, sort by DPS/slot and use whatever has the most dakka. 931 Iron: 1. Armed turrets are used to defeat enemies (or allies if you wish), and their only purpose is to inflict pure damage to ships. To that end, I've built a research station and a turret factory where they're both Tech Level 50. 2. There does seem to be a cap to where tech level actually increases stats, looks to be in the general vicinity of 50. There's no real way to avoid this, because. You know how weapons can have multiple barrels? This usually hidden detail of a turret just means that all barrels fire at once rather than alternating shots. Factories closer to the center of the galaxy will give you better turrets, but usually also larger turrets. Both Avorion. Posted June 23, 2018. ohhhhhhhhhh that's how that works. this is a really quick, up to date guide on how turret factories work and. Modifies a two (very important) functions regarding turret generation so that exotic and legendary rarity turret blueprints are present. This way you can change the stats of built turrets. DiscordToo bad the turret costs $63m to manufacture. Stations can be built in any sector and will be visted by NPC cargo ships regardless of whether there is a warp gate. The biggest issue was getting all the components, but the scrapyard will allow me to get some from the turrets I hoard from scavenging, that's gonna make the turret factory even more viable. Is getting a good selection of turrets in a player-owned turret station just a matter of founding them over and over again until you get a good roll, or is there a way to influence what you get (beyond just building closer to the center). Go to avorion r/avorion •. hansjsand • 1 yr. Casino. You can then scrap garbage turrets for components. b) Build a Turret Factory myself and order it to restock from NPCs (again if it's possible) and forget about the chains, just focus on the end product. Yep, the dual penalties of no-tracking and high slot usage combine to make a turret that can't really compete with its smaller cousins. Allows turret factories of Tech Level 50 and up to blueprint and use blueprints of turrets dropped by bosses and those from player-owned factories in the immediate vicinity of the center. They are stored in the cargo bay of a ship. Also included are general. Then, you could visit a turret factory and spend materials/credits to build turrets based on the blueprints you have. So how am i supposed to make my lvl 52 turret into a blueprint? You don't, level 51 and 52 turrets are endgame content and not replicable. Alternatively they are further divided by 6 categories; Mines, Basic Factories, Low Tech Factories, Advanced Factories, High Tech Factories and Other Stations. Since this Event nobody has managed to get near the central regions of the galaxy. Turret / factory / fighter cost are significantly reduced, so it's easier to build a huge fleet with giant battle-carriers or station complex. 1, mod is client-side. Started in sector A; factory had stats A Moved factory to B - stats changed to B DId this a few times to new sectors; new stats appeared as expected in sectors, C D and E. 3. The station must be in transport mode, I also reccomend saving your station design and then click the modify entire ship button in the designer and scale the station down until it is all enough to move. Gakm4 Nov 23, 2020 @ 3:00am. Unfortunately, yes. I recommend you find a turret factory and make your own turrets. Used mostly in Rinart73's mods. I had that happen once. . In addition to the methods listed here, a random variety of goods are also available at and. Link to comment Share on other sites. Unfortunately, yes. Also the tech level only matters for the research station. would it be possible to allow turret factories to charge double or triple the material costs? if not that could it be implemented for the credit cost it's self being double or triple? I unders. Default blueprints for a turret also change depending on your sector. DLC Avorion Into the Rift Out Now! Now available on Steam!. The official script types of stations at the time of writing are: Biotope. Trading Posts and Turret Factories/Suppliers can carry them but there's no guarantee. I like the idea, it means you have an incentive to explore to find more factories, and remember where the good ones are!. The hard part of maintaining an empire in Avorion for me is how limited your set of commands and modules are to prevent it from becoming a relatively tedious endeavour; especially so if you want to set up a fairly large assembly line, i. What best worked out for me is a combination of maxed exceptional railguns (stock, 250 dps) from an allied turret factory and one or two lightning turrets, maxing out on an abysmal 11k dps on 36 turret slots. So right now, fighter factories are basically useless garbage. Shasvre. This guide will give some basic input about the two best ways to obtain very powerful turrets. 0 so that could be why youre having issues. They divide into two categories: armed turrets and unarmed turrets. 17. 0 unless otherwise noted. ok ill just build a bunch of stations in 0,1. . . Is there something im mising or doing wrong?. Turret factories are found all over the galaxy. Fighter Factories are Factories that can be used to create your own Fighters. Even if the parts are valued at +50% locally. The above being said, I think the 'holy grail' of Avorion weapons is an antimatter pulse cannon. Go to avorion r/avorion •. 0, with the limit being at 4, 5, 6, 8, 10, 12, and 15 respectively for Iron, Titanium, Naonite, Trinium, Xanion, Ogonite, and Avorion. Dooooooo iiiiit. You can chose the used seed, like you do at the shipyard, to build a turret. Welcome to the Official Avorion Wiki! Several hundred years ago, a cataclysmic catastrophe nearly ripped your galaxy apart - an impassable ring of torn hyperspace fabric appeared in the center of the galaxy, which normal hyperspace engines can’t overcome. Build in an empty sector so the tradingships don't get stuck. Guide to Turret Crafting. The following turret requires this product during the. I moved that second turret factory to 1:1, and it rolled a completely new set of bonuses. ago. the sector gave exactly the same turret stats as when the factory was first built there. 2) Equipment Docks refresh their inventory every time to load back into the sector they reside in (or exit game and reload). Research stations can hit TL 52, but that means you get only one copy of anything you get through. Is it possible to get level 51 or 52 factories. So, I stumbled upon a turret factory, that offered launcher with 'burst fire' that pushed 4k dps whereas other factories/gun types struggles to to reach 1k (usually around 300-600) at where I am. Ok, I now understand that the 0 selling and buying is. Shows potential profit (per-cycle) of the factory. I select the fighter design, select the turret, adjust the settings, and get: 'This turret can't be integrated into a. The turret business is like this: Find a turret factory that produces high dps weapons. If the sell price covers all costs with some decent profit then build and sell more of this turret. ClayMonkey71 • 3 yr. after not finding anything, i openend a rocket factory. In. That isn't a bad plan. I pick a friendly system with a shipyard and an equipment factory. IIRC certain weapons can't drop under a certain level. The few posts I found on Energy Inverters mentioned only the first two. Building multiple turret factory is no longer necessary. You can chose the used seed, like you do at the shipyard, to build a turret. The only place guaranteed to have them is a Targeting Systems Factory. . Higher tech level = more crew = bigger size of the turret. Also included are. Turret Factory Improved ReUpload. Tesla turrets are reduced in damage at Tech 37. The turret factory is the place where you’ll be able to manufacture your own turrets. There are such factories, but most often they are generated in the territory where higher-level material is distributed. Discord: Ships: Turret Crafting Guide. I like the idea, it means you have an. (Thanks, Squirt and Almighty_Hood!)Avorion. Today I was playing around with a turret factory. Some quests, and using the turret factory require you to carry items, but you can always bolt a temporary cargo hold "backpack" onto the outside of your ship for that. Go to avorion r/avorion •. . I move in 2-3 combat ships and set them to patrol, and 1-2 salvage ships set to salvage. The pros for building a turret factory comes down to being able to create blueprints and turrets for cheap. This station produces rockets, which are used in the production of weapons. However, it consumes 15639 Energy/sec and has an energy increase of 6239/sec. Telsa and Lightning cannon best DPS/Slot reduced to 20% of patch 2. Goods are items that can be bought from and sold to stations and factories at varying prices, depending on supply and demand. 7] Turret Factory - "You need more Steel" - Have enough [2. So if you pack your turret factory up and move it next door, you get a different set of blueprints. I move in 2-3 combat ships and set them to patrol, and 1-2 salvage ships set to salvage. For each factory size, the factory can store more goods either finished or raw materials and have more production channels. System-by-System Production Chains. (this is from a single factory and your experience may vary) Xanion Exceptional Turrets [Chaingun] Servo ~~~~~ 15. 1 Turret Factory(Components and resources not added below)?# Servo Factory ?# Steel Factory Type 1 ?# Copper Mine ?# Gauss Rail Factory ?# Electromagnetic Charge Factory. Research station will always output a random result, even if the turrets have the same prefix. 18. The trade menu needs to be. I'm more partial to bolters. They have no functions other than to make a single fighter out of a turret. If nobody nearby has it, build your own. There have been countless threads about this. For finished products like turrets it affects the material they're made of. The Factory randomly generate Turrets. In my opinion, this is because they arent balanced at all. The bonuses it gets to specific turrets are fairly random, so even with a very high tech level, the turrets you can make there might very well be shit. Avorion. I built a turret factory at 1:0 and it had the expected tech 52 turrets. Base turret stats: Stats after adding Laser compressors to max: (about 4000 less damage /s) Stats after adding a few laser heads: (note negateve damage /s) Stats after adding more laser heads: (note damage /s value no longer appears in stats window) I don't think there are any logs that will help. Using the non-overheating turret formula, DPS = Nb * D * R. 2. ago. . Don't make research a blanket item "engine research". AVorionのスクリーンショットとフリーソフトのペイントツールで出来ます。. Wird unregelmäßig aktualisiert !. Turret building dialog says you need 'Targeting Systems' to build auto-aiming turrets but I can't find any place to procure them. find them im on single player and i have like one regulate turret thats independent targeting thats not a point defense turret but the turret factory is slow i found one on another single player that. While in one of your ships use the chat command /tmod this will attach the Engineering Weapons Bay to your ship, adding an icon to open the main window in the top right corner of the screen. 0+ I'd rather just make more turrets and save the minerals for ship / station production. Trading Goods is a quick way to get rich, and players who know how to (ab)use trading will have few money problems in the game. 2. Well, it's drawn from the station ID and your coordinates. Subscribe to downloadTurret Factory Tech Level 51+ Blueprinting. Give the scarcity of materials in 2. Yes, just as long as the turret tech level is equal to or lower than the tech level of the turret factory that is making it. Discord. Turret energy consumption. This station's profitability is an average of 3,215 credits per cycle. HI GUYS!! I AM very EXCITED! This annoying bug since the beginning that glitches the damage and other stuff of certain turrets at turret factory when you increase the amount of goods and expecting a better stats instead its going rock bottom or even to minus! Avorion. Mar 27, 2020 @ 5:35am Build your owen scrapyard. Even as a veteran Avorion player, I enjoyed hearing about your approach to things. - select a target. 97kdps on one turret. So yeah, you can craft specific turrets in bulk pretty much immediately, as long as you figure out the way to obtain components necessary. If you do a search in a turret factory and add a search filter. The problem is that the turret factory in. Once you get to a fighter factory you can pair that fighter skin with a turret to create an actual fighter. After 5-10 sectors you should find something just as good. FuryoftheStars. Unfortunately, yes. Only the high rarity turrets can't be built. Join the Avorion Discord! Connect with other passionate players and talk about the latest news. The actual pew-pew component of the turret remains unchanged. 0 broke something, but i dont remember doing the fix for these modsI play on insane difficulty and really want to get another shot at the final boss after building a new ship. When lined up right you can punch a hole straight through an asteroid, all except the biggest. Tried building lower rarity turrets and that seems to work. Add ore to the mix and you’ve got both. In essence this allows you to make the Ancient turrets from the DLC duplicatable or usable in fighters for a (rather severe) resource cost based on the purchase price of the gun. It doesn't seem to be listed within any of the station founding tabs insofar as I've tested, but I also could've missed it somehow. You should only scrap turrets if you need the parts to build a custom turret, and your only source is a Turret Supply factory marking up prices by 300%. How does the game seed the generated turrets and what chan. Yes. Created by Two-Hands. You can turn any turret you own into a blueprint as long as the factory has the required tech level for it. -All Turret Factories to craft any blueprint, whatever their tech level. I see the button but it's always greyed out for me. They are also consumed by equipment docks. Factory (674) Mine (463) Material. I did find one turret factory in my previous game that had avorion turrets but it wasn't blessed by the RNG, just a couple sectors further there was an ogonite factory that made turrets with like 4X the DPS for cheaper. ( Because of penetration it actually dealt 4 times of that. Forgot what it’s called or even who made it, but there is a mod that will change the rnd number for a turret factory. This is one of the mechanisms for slowing down the player's progress, so that he does not turn into a terminator too soon. For Avorion players, this guide looks at what it takes to craft your favorite turret, be it from loot, research, or storebought. They are attached to ships and stations and have a number of weapons attached to them. Apr 10, 2020 @ 2:37am. 2 Patch notes state: Turret Factory: Added a button to "reroll" turret seed. As soon as I dock the smaller ships (currently 2) to my main ship I get the message "Not enough turret slots for all turrets" and although my main ship. Avorion is a space-sim sandbox game where you build your own ships and fight, trade, mine and explore your way to the center of the galaxy. You can also build an own turret factory. This mod allows you to modify the seed of turret factories. only turrets are allowed. Discord. They do close to same-tier weapons. With a little luck at seed rolls you can get weapons with incredible dps. This looked really promising for awhile - but going from Exceptional to Exotic seems to reach a damage cap. It seems that the area in the center of the map where Avorion spawns is pretty much a dead zone. This allows you to copy that awesome turret you got as a drop as many times as you can afford. Tried to find rockets, no luck. 7] Turret Factory - "You need more Steel" - Have enough. A Screenshot of Avorion. So I guess the game has a calculation Bug in a few Turret. DivineEvil suggested something way better down there!)[/glow], but with this poll,. Frolonov Oct 29, 2020 @ 5:36pm. Just make sure your turret factory is always escorted as you move it around. Discord. I did this thing where I left my Avorion game on overnight, and my credits went up by 100 000 000. After what you can make R-salvaging fighters and use avorion to turn your xanion shield blocs to avorion shields. Turret Factory - General Discussion - Avorion Forums Welcome to the Forum! The best place to exchange builds and ideas! Vote for the best ideas and. According to game. 30 r19012 e6e24eaa0998. Posted January 21, 2022 (edited) Spent hours---HOURS---gathering the materials for my turret factory to start producing some good guns. But like mrweekes said, some turrets can't be copied. 1, you'll need to install a patch from this post. 2 Crosshairs 16. Avorion is a space-sim sandbox game where you build your own ships and fight, trade, mine and explore your way to the center of the galaxy. Found a tech 35 turret factory outside of the center. functions completely overwritten:Turret Factory Repair Dock Shipyard Casino Habitat Biotope Resource Module (Resource Depot). Tesla turrets are reduced in damage at Tech 37. Place this file in /steam/steamapps/common. Allows turret factories of Tech Level 50 and up to blueprint and use blueprints of turrets dropped by bosses and those from player-owned factories in the immediate vicinity of the center. So I guess this means the optimal solution is to maybe have one "supply" factory in the same system, and rely on NPCs to supply the factory needing the supply. Your own turret factory might seem like a good idea, but it's one of the stations that relies the most on other stations. That'll be the one you. Before that, they go 'straight' away from the launcher.